There's a lot of little extra scenes which you could miss sort of like Shenmue and they're equally a treat when you find them. With this game you have the ability to go back in time and see peoples relatives through out the ages. The game has a plenty of exploration, there's a very similar community feel much like in Shenmue 1. View attachment 3601 View attachment 3602įor me it is a 10, I'm very attached to it much like I am with Shenmue but that obviously won't apply to everybody - Even like Shenmue being introduced to new players, some mechanics may seem dated but the atmosphere, charm and compelling narrative sells it for me. If you've never head of it I highly advise checking it out I was just curious if anyone else has played this game it's on PC, Xbox, PS2 & Even PSP! While it's not similar in aesthetic and tone, I feel the actual gameplay and focus on narrative really connects closely to Shenmue. Like Shenmue, You meet townsfolk and become involved in their situations, sometimes even meeting their descendants in the past!Īlso, the games story is genuinely good and features different endings which expand the story - Also like Shenmue I find in replaying the game there's always little cutscenes of features that surprise me just from playing the game differently. The game also has a setting which just stood out to me nearly as much a Yokoska, going back in-time and seeing the similar layout in a different time is really fascinating. The game rewards exploration in thinking, as there are multiple ways to beat the chapters objective depending on the resources you can get. The game is heavily narrative driven and you spend most of your time going back in time and finding objects needed to utilise in avoiding your characters death - the cool thing is there isn't just a linear way to succeed, your actions in an earlier chapter can change the route the story goes in later chapters. I really dig this concept and the story branches out to having you go back quite far in history sometimes to change one minor detail which ripples effects within the future! Who gives you the power of time travel through a device that looks like a modern day tablet The concept of the game is to utilise Time Travel to go back to prior the moments of your death and manipulate events to erase that fate! yes that is a big deal to me!īut what is so captivating about this game is the plot! Summary, you're murdered in the street one day and then are taken to a state of Limbo, where you meet Homunculus - A half-being. The game plays like a 3D Point n' Click Adventure but you have control of the main character using the D-Pad. And I think there's absolutely plenty of space in the marketplace for Nintendo and ourselves and Microsoft.I wanted to talk about one of my favourite games of all time because I think really a lot of Shenmue fans will enjoy it also! "But they have done it in a very special way and really well and have been very successful. But they've been very successful with social titles which, how can I put this, owe quite a lot to what had gone before." "I can't speak at all about their strategy. He concluded with further, slightly back-handed praise for Microsoft and Nintendo. "I think with things like LittleBigPlanet, with PlayStation Home, with the continuing success of SingStar and Buzz! on PS3 and the things that we've done to the experiences that take advantage of the connectivity of the PS3, the rich media capabilities, I think personally we're very well placed." Macdonald claimed that Sony could recapture this social gaming space, pointing to the PS3's media hub functionality and key upcoming releases. "I think we're incredibly well positioned in the sense that we kind of, it would be a bit arrogant of me to say we invented, but we were an early pioneer certainly and we continue to be very successful in that space." "I personally am really pleased to see the success of Wii Sports and Wii Play and Guitar Hero and Rock Band in a sense that it's expanding the market for everybody and it's expanding the appeal of video games."īut he went on to assert PlayStation's strengths as (arguably) the first brand to target the more casual, out-going breed of consumer currently embraced by Nintendo's Wii. MacDonald adopted a concillatory approach to the success of Sony's competitors. "SingStar and Buzz and EyeToy are still hugely successful." "I wouldn't say we fell behind," he said. Speaking to Videogamer (among many others) at the London Games Festival's Gamer 3.0 Conference yesterday, Sony Computer Entertainment Worldwide Studios vice president Jamie MacDonald has insisted his employer is "incredibly well positioned" in the social gaming space.
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